The atmosphere in and around the house is loaded with an uneasy foreboding of things to come. In fact, it is thick with anticipation of what will happen next. The fingers of anxiety find their way around your stomach and squeeze relentlessly. Once you're in the basement you find out [the hard way] that the locks don't work well at all or are there powers at work that can't be contained by earthly things like primitive latches...?
Pros: great textures/graphics | I like where the story is going| a great atmosphere
Con: Sometimes it's pitch dark, which is impossible with so many light source nearby, and [imo] doesn't enhance the game/story, it turns into a strain on the eyes. That's the only con I can come up with.
So, I'M looking forward to the full installment. Didn't run into any bugs. hiccups or other snags, therefore kudos to all involved.
tentei rodar em um pc fraco gtx1050/i5/8gb mas não funcionou. Vou seguir para ficar por dentro de atualizações que possam otimizar o jogo ou dar opção de jogar com gráficos mínimos.
I watched your playthrough and it seems like some people are getting a bug where the videos on the TV and VHS player aren't working. I'll definitely have to look into this and patch it. I really appreciate the playthrough videos because it lets me see issues I couldn't have found on my own. Thanks, and apologies for the bugs.
I've watched your youtube gameplay video, so here's my feedback:
For a game made by 1 person this is really impressive. I loved the interaction with the TV and Radio. The Voice acting is very good too. Everbody loves zombie storys, and although it's kinda cliche, if done right it just works.
The only problem is that it's a ambicious project for 1 single person. You really have to improve the animations and I know how hard is to work with 3d models. The optimization of the game is other problem, because even with "simple graphics" the game needs a powerful machine.
My advice is: make a good story, work on the imersion and just make simpler mechanics (unless you find a team).
Your conclusions are pretty spot on with my own. I relied heavily on marketplace assets and optimizing them has been a royal pain. From getting the texture LODs right to finding all the hidden light sources (you'd be surprised where they turn up) I've realized that I'm an amateur trying to reconfigure the work of professionals and it's no small endeavor. On top of that, I used a framework (Horror Engine) that was really nice for streamlining things but only as long as you stay very well within the use case of it, which my project did not.
Going forward I'll work to rely less on the assets of others and optimize them immediately as I download them so I'm not backtracking. I am still a solo dev but I've been using AI to fill some of the gaps and it's working well. I'd love to have the funds to hire talent but... one step at a time.
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Thanks for sharing!
Thanks for sharing!
Comments below clip:
The atmosphere in and around the house is loaded with an uneasy foreboding of things to come. In fact, it is thick with anticipation of what will happen next. The fingers of anxiety find their way around your stomach and squeeze relentlessly. Once you're in the basement you find out [the hard way] that the locks don't work well at all or are there powers at work that can't be contained by earthly things like primitive latches...?
Pros: great textures/graphics | I like where the story is going| a great atmosphere
Con: Sometimes it's pitch dark, which is impossible with so many light source nearby, and [imo] doesn't enhance the game/story, it turns into a strain on the eyes. That's the only con I can come up with.
So, I'M looking forward to the full installment. Didn't run into any bugs. hiccups or other snags, therefore kudos to all involved.
Thanks so much, I appreciate the feedback.
***SPOILER***
The zombie actually came in through the storm doors at the end of the basement steps. If you look with the flashlight you can see them open.
Aha! That explains why. Thank you so much and have a great weekend!
Thanks for sharing your playthrough.
A little bit laggy but a great game otherwise!
thank and thanks for sharing.
Interesting little preview, good work :)
Thank you :) odd little invisible zombie bug at the end there, I'll check it out. I appreciate the playthrough video.
Video issue should be fixed now.
tentei rodar em um pc fraco gtx1050/i5/8gb mas não funcionou. Vou seguir para ficar por dentro de atualizações que possam otimizar o jogo ou dar opção de jogar com gráficos mínimos.
good job on the game i enjoyed the playthrough. looking forward to see how the rest of it will hold up
Thank you!
I watched your playthrough and it seems like some people are getting a bug where the videos on the TV and VHS player aren't working. I'll definitely have to look into this and patch it. I really appreciate the playthrough videos because it lets me see issues I couldn't have found on my own. Thanks, and apologies for the bugs.
No worries. tbh i was wondering about the video but never thought to much into it. I will have to check to see what i missed on the tape.
I THINK I have it fixed. I've got some people testing it before I upload the patch.
okay mate
Das Spiel selber sieht vielversprechend aus und ich werde die Entwicklung mal im Auge behalten.
Zur Info:
R7 7700X / 32Gb DDR5 6000 / RX 7900XT
Das ganze lief mit relativ fixen 42-44fps... da geht sicher noch was ;)
Vielen Dank und danke für das Teilen Ihrer PC-Hardware, das hilft sehr. Ich freue mich, dass es Ihnen gefallen hat.
I've watched your youtube gameplay video, so here's my feedback:
For a game made by 1 person this is really impressive. I loved the interaction with the TV and Radio. The Voice acting is very good too. Everbody loves zombie storys, and although it's kinda cliche, if done right it just works.
The only problem is that it's a ambicious project for 1 single person. You really have to improve the animations and I know how hard is to work with 3d models. The optimization of the game is other problem, because even with "simple graphics" the game needs a powerful machine.
My advice is: make a good story, work on the imersion and just make simpler mechanics (unless you find a team).
Thanks for the feedback, I appreciate that.
Your conclusions are pretty spot on with my own. I relied heavily on marketplace assets and optimizing them has been a royal pain. From getting the texture LODs right to finding all the hidden light sources (you'd be surprised where they turn up) I've realized that I'm an amateur trying to reconfigure the work of professionals and it's no small endeavor. On top of that, I used a framework (Horror Engine) that was really nice for streamlining things but only as long as you stay very well within the use case of it, which my project did not.
Going forward I'll work to rely less on the assets of others and optimize them immediately as I download them so I'm not backtracking. I am still a solo dev but I've been using AI to fill some of the gaps and it's working well. I'd love to have the funds to hire talent but... one step at a time.
Small steps lead us to big achievements. Keep going! Even if you have to downgrade some mechanics, just make it work. I believe in you!
ty <3
Unplayable on my specs:
AMD Ryzen 5 4600G
16GB RAM.
:(
Anyway, good luck on your project.
I would love if you could play my survival-horror game and give me your feedback. It's called "Touch of Madness":
https://nlt-productions.itch.io/touch-of-madness-demo
Oof, sorry about that. Thanks for the feedback, I will check out yours.
Also, I do have a full playthrough on my youtube if you are interested.
I'll definitely watch it!